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91
I assume you loaded the Shapefile and when you tried to ‘convert layer’, NoiseMap tried to convert everything into buildings?  Of course, this doesn’t work.  You don’t want to convert roads or garden walls into buildings, so how do you separate the various elements of the digital map?

A Shapefile can contain any number of different sorts of objects, but if it has been properly assembled, then each object will have a ‘Feature Code’ that identifies the sort of object that it is. Feature codes may or may not be standardised, but this doesn’t really matter. 

First, you need to inspect the database element of the Shapefile.  This is essentially a large table with many columns and one row for each object in the file.  In NoiseMap, open the Shapefile. The ‘Define Shapefile Mapping’ dialog will open and you will see the list of column names in the Shapefile.  Many of these will not be meaningful, but look for one called something like ‘FeatureCode’ and in the Parameter box, select ‘Use As Layers’.  This will cause the features to be split into separate layers according to their Feature Code.  But it won’t tell you which code is used for what type of feature. Look for another column that is called Description or similar and select it. Under Object Type select All Object types and under Parameter, select Description.  You can have more than one object selected as a description, so if several columns look hopeful, select each of them as a description.

Once the Shapefile has loaded, you will see the map on the screen.  To work out which feature code is used for a Building, click on a building outline and open the Selected Object Properties box. Open the mapped object data at the bottom of the window and you will see that the values of the mapped columns are displayed.  This will let you make a list of the feature codes of interest.

Armed with this information you are ready to convert layers.  Go to View>Convert Layer and choose the type of object you want to convert a layer into.  For Buildings, you select Outlines. Click Next and under Outline Type, select Building. Choose how you want to get the heights.  Then under Layer to Convert, select the layer of interest.  You can select more than one layer, but be very careful only to select those of interest, as trying to convert an inappropriate layer into Buildings will cause problems, as NoiseMap has to go through many contortions to ensure that building outlines are properly connected into a ‘closed polygon’.  If they are not really building outlines, then the process could take hours and would come out with nonsense.

If you really want to play with the contents of a Shapefile, you can open the database element (file type .dbf) in Excel and look at the whole thing.  You could even add or combine columns, such as adding traffic flows to roads.  Unfortunately, Microsoft decided to remove the ability for Excel to save in dbf format from recent versions of Excel.  So if you want to do this, you will need to get a dbf add-in.  Some good ones are available, but be very careful to get this from a reliable source as many freebie add-ins come with a malware payload, as I have learned to my cost!
92
Hints and Tips / Please suggest a quick way of optimising barrier height and length
« Last post by roger on June 13, 2014, 03:33:15 PM »
I really like the automatic barrier design feature in the old program called Robard.  Is there any equivalent in NoiseMap five?

Although the automatic barrier design feature is not currently available, we have tried to make the 'Level adjustment' feature' of NoiseMap five into a useful tool to help you to optimise the height and length of noise barriers.

One way of using this is as follows:
1. Open Parameters >Edit barrier adjustments
You will see 10 levels listed at the left and a height adjustment value to the right.
Enter an appropriate different value for each of the levels, for example:
Level 1 = 0.0
Level 2 = 0.5
Level 3 = 1.0
Level 4 = 2.0
Level 5 = 4.0
Level 6 = 8.0

2. Because the level adjustments are additive, this lets you get any height you want.  For example, a 3.5 m barrier would be level 2+level 3 + level 4

3. Now create the potential barrier positions.  Make the barrier segments quite short and make them at 0 m above local ground level.

4. Initially, Level adjustment = 1 to all the segments and do a run for critical receiver positions and note how much they exceed the criterion.

5. Now assign a level adjustment of Level 4 + Level 5 (= 3 m) and re-run the critical receiver positions, again noting how much they exceed the criterion.

6. Now go along the length of all the barrier segments. Using your expertise, assign their levels up or down and re-run. Note how much they have changed and adjust accordingly. 

You will quickly be able to home in on your preferred barrier heights.

Note that NoiseMap can only have one set of level adjustment values and this applies to all scenarios.  However, the values actually assigned to each barrier can be different in each scenario.

So do NOT change the level adjustment values once you have started your design work, otherwise this could throw out the calculations in other scenarios: only adjust the values assigned to actual barriers.
93
Scenarios are designed to let some objects be different from a baseline situation, whilst other objects remain the same as in the baseline situation.

Suppose you create a base scenario with many road segments, barriers and houses in it.
You want to test the effect of re-aligning a road segment.  So you load the base scenario, change the alignment of a road segment and then save it as a new 'child' scenario, and call this 'New Road'.

Now you realise that you entered all the roads as 5 m wide, but they should have been 7 m wide, so you load the New Road scenario, select all roads and change the width to 7 m and commit this change to the presently-loaded 'New Road' scenario.

If you now reload the base scenario, you will find that all the roads are still the original 5 m wide.  What is more, if you make any other changes to the road (eg the surface texture) these do not get through to the 'New Road' child scenario.

This is because when any object is changed in the child, those changes do not affect the parent BECAUSE inheritance from the parent is disconnected when you make the change in the child.

If on the other hand, you had loaded the parent scenario and had changed all the road widths in the parent, then the new road widths would appear in the child, except for the road that you realigned in the child.  When you re-aligned it in the child, this broke any further inheritance from the parent. 

There is no method of restoring the inheritance once it is broken, so you need to take care when making changes - be careful NOT to make changes in a child unless it is OK for inheritance to be broken.

You can easily tell the scenario from which any object is getting its properties. If you open its Object Properties screen, a few lines from the top is a line called 'Root Scenario'.  This has the name of the scenario from which that object gets its properties.  This might be the base scenario, or one of the child scenarios.
94
The Database Previewer has a check-box marked 'Inherit parent tiles' underneath the 'Select all tiles in scenario' window. Does this affect the way that object properties are inherited?

No! It does not affect the inheritance of object properties in any way!

It should more properly be labelled Include parent tiles and we will change this in future versions of NoiseMap.

When using the Previewer, firstly, in the Select all files in scenario window, you choose the scenario that you wish to load.

If you do NOT check the Inherit parent tiles box, then the only tiles that will be loaded will be those where one or more objects has different properties from the parent, for the chosen scenario. 

If you DO check the Inherit Parent tiles box, then all the tiles in the parent scenario will be selected for download as well.

If you have a large model, there could be thousands of tiles, which would be slow to load and unwieldy to manage.

In this case, you would need to use 'named areas' in the 'Limit selection' window so that you can select a particular area of the model.
To create a named area, you select the tiles to be included in the area and then click the Add button to the right of the Named area window.
95
Support / How can I make copies or backups of standalone (nmdb) files?
« Last post by roger on May 12, 2014, 05:13:23 PM »
nmdb databases are ordinary Windows files and so they do not need any special treatment when copying them or backing them up. For this reason, NoiseMap does not have a special function for backing up standalone (nmdb) databases.

Just make copies using the ordinary copy and paste commands in Windows Explorer.

It is essential to make backup copies regularly and frequently, for example at the end of each day's work, or before making major changes to a model, just in case a system error, computer crash or other problem corrupts the database.
96
Hints and Tips / What is the information window in NoiseMap 5.1?
« Last post by roger on April 07, 2014, 06:50:43 PM »
The information window appears in the bottom right-hand corner of the graphical display as soon as you download noise contours or receiver results.  It tells you the model, scenario and combination  that is displayed, and the results that are loaded.

This is important because it is now possible to to display results from one scenario on the model for a different scenario, and to compare changes of level between different scenarios.  The display confirms the situation being viewed and is included on any print-outs, thereby reducing the risk of confusion.

It's one of the most popular new features of NoiseMap.
97
Support / What are the Script commands for all the calculation methods?
« Last post by roger on March 18, 2014, 09:20:35 AM »
You can run contour and receiver calculations from a script.  As part of this, you need to specify the calculation method to be used.  The full structure of the method command is method=type,option(year).

The possible values of type are:
CRTN - CRTN road traffic noise calculation method
CRN - Calculation of Railway Noise calculation method
CRNLAeq - The Channel Tunnel Rail Link method for LAeq calculations
CRNLmax - The  Channel Tunnel Rail Link Method for Lmax calculations
BS5228 - A-weighted sound levels using the basic BS5228 calculation method
BS5228Oct - Octave band calculations using BS5228 calculation method
Lden(2005) - Lden derived from L10 using the 2005 conversion.  Also generates L10, Leq,16h, Lday, Levening, Lnight and Lden, ROI. (The 2005 conversion is the default if year is omitted)
Lden(2003) - Lden and other indexes using the superseded 2003 method
LeqNAC - one-hour Leq using the NAC method

If you are calculating the less-common indexes, please ensure that you fully understand how that method works, to ensure you have put in the right calculation parameters.  NoiseMap can provide additional manuals.

Also, please note that Lden can be derived from traffic flows using 18-hour, period or hourly data.  The method is automatically chosen according to whether you provide 18-hour, period or hourly data. You don't specify this as part of the method command.

Note that the same method parameters apply to both contour and receiver calculations.
98
If your image is in a picture file format such as jpg, gif, png, tif, then you can open it with Paint, which is a free Windows accessory app.
You can then save it as a .bmp file.  In the current version of Paint, when you choose the file menu and click Save As, you may find that the BitMap (BMP) option is not in the drop-down list. So click the 'Other formats' option and at the bottom of the screen, click on the 'Save as type' drop down and select 24-bit bitmap (bmp) from the list of options.

If the picture is part of a pdf, then you may be able to select the image, copy it to the clipboard (Ctrl+C) and then paste it into Paint.  Then you can save it as a bitmap.  If the definition (pixels per inch) is too low, Paint can resize it.  Click on the Resize option in the Home tab of Paint and change the percentage.  eg 200 will double the number of pixels in horizontal and vertical directions.  Then 'Save as' a bmp.

Alternatively, you can open pdfs in Adobe Photoshop Elements (inexpensive to buy but not free!) then resize and save from Photoshop Elements as a bmp.

Photoshop Elements can also handle other types of picture file and convert them to bmp.
99
Support / Can I program NoiseMap to run after I have gone home?
« Last post by roger on March 06, 2014, 12:19:54 AM »
Yes! This is very easy if you are using the remote database system.  You just add the calculations to the calculation queue and then set your computer to listen to the queue when you go home.  Any computer listening to the queue will download the calculation, do the work and store the result back to the database.  Note that NoiseMap runs a 'Cloud' computer on which you can set up databases for this purpose.  There may be a charge for using the Cloud computer, so contact us if you are interested.

It's a little more complicated if you don't have a remote database system.  You will need to create a script file that loads the model and scenario, and then sets up the calculations.  The script system manual gives some suggestions on this.

Then you will need to set up to run that script file as a Scheduled Task in Windows.  Windows Help explains how to do this.
The task will be run at your chosen time - you need to leave the computer on so that it can run. 
You will need to test that you have set up the script correctly otherwise you may return to find that the run has crashed and you don't have any results.
100
Support / NoiseMap's Help doesn't work on my new computer.
« Last post by roger on March 05, 2014, 04:24:20 PM »
NoiseMap Enterprise uses WinHlp32 which Microsoft unhelpfully left out of Windows 7/8.

So if you get a message along the lines of "Why can't I get Help from this program?", you need to download and install this help system into your new computer.  See the following from the MS support site:http://support.microsoft.com/kb/917607

Select the version appropriate to your operating system, download it an install it.
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